MASTER
 
 

SpeedSoft Tournament

By Assault Airsoft (other events)

Friday, December 29 2017 6:00 PM 10:00 PM EDT
 
ABOUT ABOUT


Speedsoft Event
6PM until Event is over
Double Elimination Bracket-using SpeedQB game rules
5v5 games
Event Fee: 10.00 Per player
TEAM vs TEAM (5 on 5)
- Each team may only have 5 players in the game each match.
- Substitutions are allowed before / after each match. Subs are not allowed during the match.


MATCH
- One Match = 4 rounds
- 1 Round = 4:00 min max
- Team wins by winning 3 of the 4 rounds. If rounds are tied 2-2, total points determines winner
- 5th Round (Tiebreaker) if rounds and points are tied after 4 rounds.


POINTS
- 100 Points per round
- 25 pts First Flag Possession / 50 pts Flag Hang (Ends the round) / 5 pts Each Player eliminated (5 players = 25 pts max)


TIME
- 5 Second Countdown (Verbal warning by ref before countdown begins)
- Round begins by Horn / Whistle blow
- Each Round is 4:00 min max time


CENTER FLAG
- Obtain possession first (25 pts)
- Flag Hang on opposing Spawn Point (50 pts / Ends the Round)
- If Flag-bearer gets hit, flag drops where bearer was hit


STARTING BREAKOUT
- Teams "breakout" from a starting bunker located at center of Team Spawn point.
- All guns must be facing the wall until round begins (10 pt team penalty for early break or guns not facing wall)
- One foot must be touching spawn wall until round begins


SEMI AUTO ONLY
- All types of guns are allowed
- One trigger pull = One shot (feathering okay)
- Rifles = Mid Caps Only (150rd max per mag)
- Pistols = Extended Mags OK (50rd max per mag)
- Shotguns = Shell Fed or AR Mag (150rd per mag)
- No limit on total number of magazine/shells


NO MINIMUM ENGAGEMENT DISTANCE
- No "surrenders" / No "bang-Bang" kills
- Knife kills count


REFEREE / OFFICIALS
- Officiator controls Countdown and Game Start/End
- Officiators have full power to call hits upon players and pull players
- Officiators have final call to any disagreement


HITS
- Any bodily contact with a BB is considered a Hit. (Excludes Gun hits)
- If opposing players shoot each other same time, both players are out.
- Dry fires do not count as a hit.


FOULS
- FOULS = Not calling your hit.
- 1st offense: Team loses that round automatically. Player is marked on wristband per offense.
- 2nd offense by same player: Team loses that round automatically. Player is marked on wristband and pulled form the rest of the match. The affected team plays one man short, no substitutions for rest of the match.
- 3rd offense by same player: Team loses that round automatically. Player is marked on wristband and pulled from rest of the event/tournament. The affected team plays one man short for the remaining matches.